

Notebook A5 Gamemaster’s Journal Orange Portal
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This A5-sized (5.8″ x 8.3″) journal is almost 200 pages for you to keep your plans, record your notes, and manage your adventure. There are sections for tracking magic items, roleplaying bonuses, great moments, embarrassing defeats, and even who still owes you for pizza.
Section 1: The Characters. Pages for noting their strengths, weaknesses, and how their backstories fit into the campaign.
Section 2: Pre-Game Prep. How to set the rules for your game and get into alignment with your players’ expectations for your campaign.
Section 3: The World. Pages for noting the history, pantheons, and regions that make up the campaign.
Section 4: Locations. Specific locales-castles, taverns, moldering basements, etc.-that you’ll need good notes for.
Section 5: Campaign Plan. How you expect things to go. Character arcs, encounters, epic villains to fight, NPCs to woo, etc. This is probably a good time to emphasize that the pages of this journal are thick, durable paper meant to handle lots of erasing when things go off the rails.
Section 6: Encounters. Plan out the boss battles, key NPC meetings, torrid one-night stands, or whatever big moments you’ve got in store.
Section 7: The Game. 20 sections for logging game sessions. Record
the great, terrible, and hilarious moments each week, and make sure you know who got any bonuses or items, and why.
Synopsis
This A5-sized (5.8" x 8.3") journal is almost 200 pages for you to keep your plans, record your notes, and manage your adventure. There are sections for tracking magic items, roleplaying bonuses, great moments, embarrassing defeats, and even who still owes you for pizza.
Section 1: The Characters. Pages for noting their strengths, weaknesses, and how their backstories fit into the campaign.
Section 2: Pre-Game Prep. How to set the rules for your game and get into alignment with your players' expectations for your campaign.
Section 3: The World. Pages for noting the history, pantheons, and regions that make up the campaign.
Section 4: Locations. Specific locales-castles, taverns, moldering basements, etc.-that you'll need good notes for.
Section 5: Campaign Plan. How you expect things to go. Character arcs, encounters, epic villains to fight, NPCs to woo, etc. This is probably a good time to emphasize that the pages of this journal are thick, durable paper meant to handle lots of erasing when things go off the rails.
Section 6: Encounters. Plan out the boss battles, key NPC meetings, torrid one-night stands, or whatever big moments you've got in store.
Section 7: The Game. 20 sections for logging game sessions. Record
the great, terrible, and hilarious moments each week, and make sure you know who got any bonuses or items, and why.