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Age of Vikings RPG

Age of Vikings RPG

RRP: £49.99
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RRP £49.99
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Age of Vikings transports you to medieval Iceland—a vibrant land on the edge of the known world, where Vikings seek honor and fame through adventure. • Hero creation rules, including Passions, family history, and ever-important Icelandic nicknames. • Rules for the Basic Roleplaying system as used in A…… Read More
Category Tags , , , , SKU ZBG-CHA2038H Availability Available to Pre-Order
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Age of Vikings transports you to medieval Iceland—a vibrant land on the edge of the known world, where Vikings seek honor and fame through adventure. This book contains everything you need to both play and run Age of Vikings!

• Hero creation rules, including Passions, family history, and ever-important Icelandic nicknames.
• Rules for the Basic Roleplaying system as used in Age of Vikings, including skills, conflict resolution, and hero development.
• The history of mythic Iceland, covering the life of a Viking, laws and government, religion, and the wild and wondrous creatures of legend.
• A guide to magic: rules for combining different Norse runes to cast powerful spells, and the shamanic practice of seiður.
• Extensive rules for ships and seafaring, including naval combat.
• A full bestiary of enemies both mundane and magical, and an extensive section on the mysterious “Hidden People.”
• An introductory adventure that can be used multiple times in a campaign, and a suite of ready-to-play heroes.

Synopsis

Age of Vikings transports you to medieval Iceland—a vibrant land on the edge of the known world, where Vikings seek honor and fame through adventure. This book contains everything you need to both play and run Age of Vikings!

• Hero creation rules, including Passions, family history, and ever-important Icelandic nicknames.
• Rules for the Basic Roleplaying system as used in Age of Vikings, including skills, conflict resolution, and hero development.
• The history of mythic Iceland, covering the life of a Viking, laws and government, religion, and the wild and wondrous creatures of legend.
• A guide to magic: rules for combining different Norse runes to cast powerful spells, and the shamanic practice of seiður.
• Extensive rules for ships and seafaring, including naval combat.
• A full bestiary of enemies both mundane and magical, and an extensive section on the mysterious “Hidden People.”
• An introductory adventure that can be used multiple times in a campaign, and a suite of ready-to-play heroes.

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